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3 Death Saves

Stairs

Wiki updated as of 0.1.0 (Oct 2026)

Select one or more regions, then click Connect Levels in the Regions controls. The scene needs at least two levels.

Connect Levels

FieldWhat it does
TypeStair moves tokens between the two levels without asking. Elevator stops at every level between the two and asks which floor.
Lower LevelThe bottom end of the connector.
Upper LevelThe top end of the connector.
Landing Offset X / YShifts the token on arrival, in grid spaces. Stair only.
Camera FollowsSwitches the view to the destination level and pans to the token. Stair only.

The regions are set to span the connected levels. A stair gets a Change Level (Silent) behavior. An elevator gets core’s Change Level behavior.


Add Change Level (Silent) to any region from its region config. A token that enters the region moves to the destination level’s floor without core’s confirmation dialog.

FieldWhat it does
DestinationThe Other Level, Next Level Above, Next Level Below, or a specific level. The Other Level only appears when the region is on exactly two levels.
Landing Offset X / YShifts the token on arrival, in grid spaces.
Camera FollowsSwitches the view to the destination level and pans to the token.
Movement ActionsThe movement actions that trigger the level change. Leave empty for any action.