Levelheaded

Start here
Section titled “Start here”Getting started covers installation and a first multi-level scene.
Highlights
Section titled “Highlights”Level Doctor
Section titled “Level Doctor”The Level Doctor checks a scene for missing floor surfaces, gaps between levels, placeables with no level and tokens outside their level. Most issues have a one-click fix.
Building levels
Section titled “Building levels”Floor Stack creates several floors of equal height from the Levels tab of Scene Config. Merge Scenes as Levels copies other scenes into one scene as new levels.
Stairs and surfaces
Section titled “Stairs and surfaces”Connect Levels turns selected regions into a stair or an elevator. Surface templates set up roofs, balconies, trapdoors and vision and fade pairs.
Tokens and views
Section titled “Tokens and views”Tokens follow their elevation to the matching level. A player’s view follows their token between levels, and the GM can hide every level above the viewed one.
Per-level tools
Section titled “Per-level tools”Give a level its own darkness, global light and weather. Assign, copy or move placeables between levels with Bulk Level Tools. Dim or hide labels of tokens on other levels.
Support
Section titled “Support”- Bugs and feature requests: 3deathsaves.com/report
- Community: Discord
- Support development: Ko-fi