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3 Death Saves
Wiki updated as of 0.1.0 (Oct 2026)

Levelheaded

Core Scene Levels gives you floors, and Levelheaded handles the chores around them. Build a stack of floors in one go, or merge separate maps into one scene as levels. The Level Doctor checks a scene for missing floors and tokens left on the wrong level, then fixes what it can. Tokens follow their elevation to the right level, and stairs move players up and down without a dialog.

Levelheaded

Getting started covers installation and a first multi-level scene.


The Level Doctor checks a scene for missing floor surfaces, gaps between levels, placeables with no level and tokens outside their level. Most issues have a one-click fix.

Floor Stack creates several floors of equal height from the Levels tab of Scene Config. Merge Scenes as Levels copies other scenes into one scene as new levels.

Connect Levels turns selected regions into a stair or an elevator. Surface templates set up roofs, balconies, trapdoors and vision and fade pairs.

Tokens follow their elevation to the matching level. A player’s view follows their token between levels, and the GM can hide every level above the viewed one.

Give a level its own darkness, global light and weather. Assign, copy or move placeables between levels with Bulk Level Tools. Dim or hide labels of tokens on other levels.