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3 Death Saves

Mindful Encounters

Run dungeon exploration in budgeted turns instead of initiative. Every token gets a movement budget and moves until it runs out, then marks Done. When everyone is Done the world clock advances one dungeon turn and the budgets reset. A move past the budget is cancelled, or stopped at the budget line.

Start at Getting started for installation and enabling budgeted movement on a scene. Every setting and keybinding is listed on Settings.


One panel shows every participating token, its budget, and whether it is Done. Tokens move, players mark Done, and the clock advances when the table is ready. See The party panel and turns.

Set a flat cap, read each actor’s speed from the system, or scale that speed by a multiplier. Caps can also be set per token. See Movement and enforcement.

Pick how an over-budget move is handled. Veto cancels the move. Clamp stops the token at the budget line and colours the drag ruler during the drag. See Movement and enforcement.

While budgeted movement is enabled on a scene, world time is held still between turns. Only the turn advance moves the clock, and the hold is re-applied when the scene loads. See The party panel and turns.

A pacing profile sets a scene’s turn length, budgets, actions, and enforcement in one pick. Profiles ship with the module, and you can add your own in the profile editor. See The party panel and turns.

Switch a scene to a single shared party budget for cross-country travel. See Overland mode.

Torches burn down as turns advance. Each turn advance offers a wandering check against the scene’s roll table. Raising the scene’s threat level makes that check more likely to hit. See The doom clock.


Mindful Encounters exposes an API and hooks. See Developers.