Mindful Encounters
New to Mindful Encounters?
Section titled “New to Mindful Encounters?”Start at Getting started for installation and enabling budgeted movement on a scene. Every setting and keybinding is listed on Settings.
Highlights
Section titled “Highlights”The party panel and the turn cycle
Section titled “The party panel and the turn cycle”One panel shows every participating token, its budget, and whether it is Done. Tokens move, players mark Done, and the clock advances when the table is ready. See The party panel and turns.
Movement budgets
Section titled “Movement budgets”Set a flat cap, read each actor’s speed from the system, or scale that speed by a multiplier. Caps can also be set per token. See Movement and enforcement.
Veto or clamp
Section titled “Veto or clamp”Pick how an over-budget move is handled. Veto cancels the move. Clamp stops the token at the budget line and colours the drag ruler during the drag. See Movement and enforcement.
World time
Section titled “World time”While budgeted movement is enabled on a scene, world time is held still between turns. Only the turn advance moves the clock, and the hold is re-applied when the scene loads. See The party panel and turns.
Pacing profiles
Section titled “Pacing profiles”A pacing profile sets a scene’s turn length, budgets, actions, and enforcement in one pick. Profiles ship with the module, and you can add your own in the profile editor. See The party panel and turns.
Overland mode
Section titled “Overland mode”Switch a scene to a single shared party budget for cross-country travel. See Overland mode.
The doom clock
Section titled “The doom clock”Torches burn down as turns advance. Each turn advance offers a wandering check against the scene’s roll table. Raising the scene’s threat level makes that check more likely to hit. See The doom clock.
For developers
Section titled “For developers”Mindful Encounters exposes an API and hooks. See Developers.
Support
Section titled “Support”- Issues and features: GitHub Issues
- Community: Discord
- Support development: Patreon