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3 Death Saves
Wiki updated as of 2.5.1 (Sep 2026)

Spell Book Interface Overview

The Spell Book is the player-facing window for preparing a character’s spells. The GM tool for building spell lists is the Spell List Manager.

Player Spell Book - dark theme


  • The Spell Book button in the spells tab of a character sheet. It appears on the system sheet and on Tidy5e sheets for actors with a spellcasting class, or with spells granted by a species or feat.
  • The Spell Book - Quick Access macro, which opens the Spell Book for the selected token. See API Reference.

Drag the header to move the window. The detach button in the header moves it into a separate browser window.


Each spellcasting class gets its own tab. The tab footer holds the class’s cantrip and spell counters and icon buttons for switching tabs.

A wizard-enabled class also gets a {class} Spell Book tab for learning spells. A wizard’s prepare tab lists only its cantrips, the spells in its spellbook, and granted spells. See Wizard Spellbook Management.

Wizard Learn tab with learnable, scroll-learnable, and in-spellbook rows

An actor with spells granted by a species or feat also gets a read-only Granted Spells tab, grouped by the granting species or feat. Each row shows the spell’s spellcasting ability and casting method.

If a class has no spell list assigned in Spell Book Settings, its tab says so. You see an Assign a Spell List button that opens Spell Book Settings with that class’s Class Spell List field highlighted. A player sees a line asking them to request a list from you.

If a list is assigned but the tab has no spells to show, the tab shows No spells available. Its hint points to spell sources switched off in the Compendium Browser.


The Open Spell List Manager button is shown to GMs only. It opens the Spell List Manager on the active tab’s assigned list. When the class has more than one class or subclass list assigned, a picker appears first.


The search box matches spell names. Filters combine with the search and apply to the active tab.

  • Spell Level and Range: min/max inputs. Leave either blank for no bound. The range unit follows the system’s length units.
  • School, Casting Time, Target, Damage Type, Condition, Source: dropdowns.
  • Save: Yes, No, or All.
  • Properties: tri-state toggles for Verbal, Somatic, Material, Concentration, and Ritual. Click cycles ignore, include, and exclude. Right-click cycles backward.
  • Costly Material Components: spells whose materials have a gold cost or are consumed.
  • Prepared Only and Favorites Only.
  • Affordable Only: hides spells the character cannot afford to copy. Shown only while spell learning costs are deducted.

Tri-state property toggles

ButtonAction
SettingsGM only. Opens Spell Book Settings for this actor.
LoadoutsOpens Spell Loadouts for the active class. Right-click lists saved loadouts; clicking one applies it.
Party SpellsShown when the actor belongs to a party group. Opens the Party Spells window. Right-click toggles party mode, which shows avatars of other members who have each spell.
ResetClears filters. Shift-click also unchecks every preparation checkbox.
SaveSaves pending preparation changes on every class tab.

Icons next to the spell name:

IconMeaning
StarToggles the spell in the character’s Favorites. The spell must already be on the character.
ArrowsPrepared by another class. The tooltip names the class.
CertificateAlways prepared. The tooltip names the source when one is found.
SparklesGranted by another item.
HandshakePact Magic spell.
Open bookRitual spell.

The scale icon adds the spell to a comparison. Selecting a second spell opens the Spell Comparison window, which shows the spells side by side and highlights the highest damage. The sticky-note icon opens Spell Notes.

Each user chooses which icons and metadata fields appear in Details Customization.


Checkbox changes stay pending until Save, including across tab switches. Closing the Spell Book without saving discards them. Limits, ritual handling, and GM notifications on save are covered in Spell Preparation System.