Moods
A mood is a saved set of audio that starts together: playlists, timed sound effects, a Syrinscape mood or element, and a YouTube video. Moods live on the Moods tab of the console.
Creating a mood
Section titled “Creating a mood”Add mood at the bottom of the list opens a blank mood editor.
You can also build a mood from picks. On the Music and Ambience tabs, tick Select for mood on album tiles, tracks inside an open album, or soundboard pads, or tick Select album to pick a whole playlist. A compendium album has no picks until you import it.
Once something is ticked, a selection bar appears:
- New mood opens the editor with your picks filled in.
- Add to mood… adds the picks to an existing mood.
- Clear unticks everything.
Picked albums on the Music or Ambience channel join the mood as playlists. Picked SFX albums, single tracks, and pads join as sound effects.
Import from YouTube and Import from Syrinscape in the Moods tab header open browsers where Add as mood saves a mood for that video or Syrinscape mood. See Video and Syrinscape.
Mood editor
Section titled “Mood editor”The pencil button on a mood opens the editor.
- Name is the label on the mood button.
- Icon is an image shown on the button.
- Color tints the button.
- Transition fade (ms) sets the fade on each of the mood’s playlists when the mood is applied.
- Stop other playlists stops any playing playlist that is not part of the mood.
Syrinscape
Section titled “Syrinscape”- Type chooses between a Syrinscape Mood and an Element.
- Syrinscape ID is the ID of that mood or element.
- Soundset is the soundset the trigger comes from. Without one, element names are unavailable.
While the trigger is playing, its elements appear under Sound effects with a volume fader and stop button.
Playlists
Section titled “Playlists”Tick the world playlists the mood should start.
Sound effects
Section titled “Sound effects”Sound effects can only be added from picks. Each row has its own timing:
- Start after (seconds) waits before the first play.
- Repeat delay minimum (seconds) and Repeat delay maximum set the range for a random wait between repeats. Set the maximum to 0 to play the effect once with no repeat.
Applying and stopping
Section titled “Applying and stopping”Only the active GM can apply or stop moods. On any other client, clicking a mood does nothing.
Click a mood to apply it: playlists already playing keep going, and the others start, resuming from their last position when Minstrel has one saved. Sound effects play for every connected user on the Interface channel, and the Syrinscape trigger and the video start too.
The applied mood is highlighted with a stop button. Applying another mood cancels the old mood’s sound effect timers; its playlists keep playing unless the new mood has Stop other playlists ticked.
The stop button ends the mood’s playlists, sound effects, and Syrinscape trigger, and closes its video if that video is still showing.
Minstrel forgets the active mood on reload: its playlists keep playing, but timed sound effects stop and the highlight and stop button disappear until you apply the mood again.
Moods in music cues
Section titled “Moods in music cues”A mood can be the target of a music cue. When the cue changes, Minstrel stops the old mood and applies the new one. See Music Cues.