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3 Death Saves

Moods

A mood is a saved soundscape. Applying one starts the playlists it holds and begins scheduling its sound effects. Moods live on the Moods tab of the console.

A mood stores a name, an icon, a color, a transition fade, the Stop other playlists option, a list of member playlists, and a list of sound effects. The editor gives you an image picker for the icon and a color picker for the color. Each tile in the mood list shows the icon, the name, and a count of member playlists plus sound effects.

Click a mood tile to apply it. Only the active GM applies a mood; the call does nothing on any other client.

Each member playlist that is not already playing starts. If Minstrel holds a resume mark for that playlist, the marked track starts directly. Otherwise the whole playlist starts. A member playlist that is already playing keeps playing rather than restarting.

The applied mood is marked active in the list and gains a stop button. Stopping it stops every member playlist and cancels the mood’s pending sound effects. Playlists that were never members are left playing.

With Stop other playlists ticked, applying the mood stops every playing playlist that is not one of its members before starting anything.

Transition fade (ms) is written onto each member playlist when the mood is applied. It replaces that playlist’s own fade value on the playlist document, and it stays there after the mood stops.

Sound effects are single files on a timer rather than playlist tracks. They play on the interface channel and are pushed to every connected client.

Each row in the Sound effects list carries three numbers:

  • Start after (seconds) is the delay between applying the mood and the first play.
  • Repeat delay minimum (seconds) and Repeat delay maximum (0 = play once) bound the wait before each repeat. The next play is scheduled at a random point between them.

A maximum of zero plays the effect once and never schedules a repeat. Applying any mood cancels the pending effects of the mood before it. The X button on a row drops that effect from the mood when you save.

Album tiles on the Music and Ambience tabs carry a tick box, as do soundboard pads on the Ambience tab. Compendium pack tiles and pack pads do not; import them first. Open an album and you can tick the whole album with Select album or tick individual tracks. Ticking anything raises a selection bar with the count, Clear, and New mood. An Add to mood… dropdown joins them once at least one mood is saved.

New mood opens the mood editor prefilled from the selection. Add to mood… merges the selection into the mood you pick, skipping playlists already in it and effects whose file is already listed.

The selection is sorted by what it is:

  • A ticked album on any channel other than SFX becomes a member playlist.
  • A ticked SFX album becomes sound effects. If any of its tracks are flagged as soundboard pads, only those become effects; otherwise every track does.
  • A ticked individual track becomes a sound effect.
  • A ticked soundboard pad becomes a sound effect.

A member entry can name one specific track inside its playlist. Applying the mood then starts that track instead of the playlist as a whole. The editor’s playlist list works at the album level, so a pinned entry comes from a music cue that targets a single track.

A cue can point at a mood, at a playlist, or at a single track. A mood is the only one of the three that brings sound effects and its own transition fade with it. See Music cues.