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3 Death Saves

Music and Ambience

The playlist library fills the console’s first two tabs, split by the audio channel each playlist is assigned to. Music lists playlists on the music channel. Ambience lists playlists on the environment and interface channels. The channel is a core Foundry field on the playlist’s config sheet, so changing it moves the tile between the two tabs.

A playlist set to Foundry’s disabled playback mode does not appear on either tab. World playlist tiles sort favorites first, then by name. Playlists that live only in a content pack appear as tiles after them, sorted by name and without the controls below.

A tile shows the playlist’s cover art, falling back to the first letter of the playlist name on a colored field. The color is the playlist’s cover color, and Minstrel derives one from a small palette when none is set. Under the name sits a chip naming the channel, then the playback mode and the track count. The interface channel reads SFX on that chip. A playing playlist shows a moving equalizer over its art.

The round button on a world playlist tile plays the whole playlist, and stops it while it is playing. The star marks the playlist a favorite and lifts it to the top of the grid. The tick box selects the playlist for a mood. The crossfade badge appears only on sequential and shuffle playlists.

The slider in the corner of the grid resizes every tile. The size you set is stored for your own client.

Clicking a tile’s cover opens the album. The header repeats the cover art, the channel chip, the playlist name, and the track count. On a world playlist it carries the same play control as the tile plus Select album. Back returns to the grid.

Tracks are listed in playlist order and numbered. On a world playlist each row carries its own tick box and a play button that starts that track on its playlist. The row for the track currently playing offers stop instead.

Turning the crossfade badge on writes the crossfade length onto the playlist as its fade. Near the end of a track, the active GM’s client starts the next track and stops the current one, and both move through that fade. The switch is a playlist update, so every client hears the same overlap.

Crossfade applies to sequential and shuffle playlists only. It needs a track duration the client has already decoded; without one the playlist changes track without an overlap. A playlist holding a single track never crossfades.

The crossfade length is on the settings page.

The playlist config sheet gains a Minstrel section with Cover art and Cover color. The art is used on the album tile, the album header, the mixer strip, the console transport, and the mini player. The cover color tints the transport backdrop; with no color set, Minstrel samples the art instead.

When a track carries an artist credit, the console transport and the mini player show it after the playlist name. When that track also records a source URL, the artist name is a link that opens in a new tab. Minstrel reads both from flags on the track and offers no field for editing them.

Right-clicking a world playlist tile opens a menu for the GM. Pack tiles have no menu.

Resync from pack replaces the playlist with a fresh copy from the compendium it was imported from. The entry appears only on a playlist that came from a pack. See Content Packs.

Make soundboard pads turns the playlist’s tracks into pads. The entry appears only when the playlist holds at least one sound. See Soundboard.

Delete playlist asks you to confirm, then deletes the playlist document. The confirmation warns that this removes the playlist from the Playlists sidebar for everyone, not just Minstrel.

The grid renders for the GM only. A player who opens the console reads “Only the Game Master can control the library.” on both tabs. The soundboard under the Ambience library still renders for them.